![]() ![]() ![]() Which should allow you to place things exactly where you need them to be. The format zssxml is now obsolete and is not expected to be used. EDIT: You can get CCTexture2D instance from CCSpriteFrameCache with zwoptext plist. It returns immediately CCTexture2D instance if the specified file is already cached. Also, of course, CCTextureCache always caches textures. You must not use OpenGL ES API such as glTexImage2D or so forth. If you zoom all the way in (you may need to make sure this is enabled in the preferences menu) you can see an individual per-pixel grid. It seems that these files cannot be read directly in Xcode as they are in binary. It is easy to use for loading OpenGL texture. Then finally, if things still seem a bit out of phase when the animation is playing. Setting up your own limits using the guidelines will allow you to snap the sprites (which should now be in folders) to the grid lines allowing you to position them far better. If click the ruler and drag away from it, you can create guidelines. (Also take the time to set them up correctly in the preferences menu). Then, enable the ruler and enable the grid. I can recommend this software for your problem, but first I would suggest to check video of this software and then go for it. Zwoptex is a 2D sprite packing utility used to optimize sprites and pack them into efficient texture atlases. If you mess something up, you don't mess it all up just that layer. You need to extract the sprites from png then import those sprites to Zwoptex. Thats where the real power of these type of applications are for such a task. Zwoptex is great too, because it's very simple to use, and cheap, but at the time of. (So if there is a sword or something it should be on a layer, eyes should be on a layer, etc). Texture Packer is ideal because it supports both Windows and Mac. Any help It clearly says in the Ray Wenderlich tutorials that there is a export tab, but I do not see it. IOS, Windows IDE/Tools : Xcode, Interface Builder, Zwoptex, Visual Studio. I want to export to plist but no such tab is found. Good exposure to Software Design, Development & Implementation. Sprite Monkey - Small and fast but still full-featured sprite sheet editor. I am trying to use zwoptex for animation reasons for cocos2d so I decided to follow this tutorial, but i cant figure out how to use zwoptex. It really does help, Group individual sprites together in folders so that you can move the whole of them around and parts that are replicated should exist on seperate layers. Available for iPhone, iPad, Android, Mac and PC. From the problems that you are having I recommend that you do the following:įirst, work with layers and folders.
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